Stephanie Brown (
mysunnydisposition) wrote2015-02-16 02:01 am
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Entry tags:
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driftfleet
Character name: Stephanie Brown
Character journal:
mysunnydisposition
Series name: DC Comics
Canon notes: Canon point is from the end of War Games, just before she "died"
Species: Human
History: http://batman.wikia.com/wiki/Stephanie_Brown
Personality:
Abilities:
Augment Skillset: Tactical Support
Character journal:
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Series name: DC Comics
Canon notes: Canon point is from the end of War Games, just before she "died"
Species: Human
History: http://batman.wikia.com/wiki/Stephanie_Brown
Personality:
Stephanie's a rare thing among Gotham's crime fighting set: an optimist, a bright and cheerful person who truly enjoys what she does and has fun with it. She's courageous, diving into danger with hardly a second thought, clever and resourceful, and incredibly stubborn when it comes to achieving her goals - she'd have to be, to put together a costume and gear without any help (or much money, for that matter), and teach herself to fight crime while being opposed by every hero she ran into. Steph's a ray of sunshine in a city of darkness, and resilient as hell to stay that way with all she's been through.
There are, however, some valid reasons that Batman and his allies disapproved of her working as a vigilante. She's impulsive, prone to acting before she's entirely thought out the consequences of it; she relies much more on her heart and her gut than her head, and it's led her into some nasty situations before. She's never been able to disengage her feelings from anything, and it can lead her into trouble, both when she cares too much, and when her temper gets the better of her. She is not good at following orders or listening to superiors - she'll try, sure, but in the moment she second-guesses and thinks she knows better and will do whatever she feels is best, orders or no. She doesn't have the good sense to walk away from a fight, even when she knows perfectly well she's out of her depth, because she'd rather die trying to do some good than stand by and do nothing.
Part of why she does what she does is that she wants to prove she's not like her criminal father - she's the opposite of him, she's set herself in direct opposition to him, and every time she puts on the costume is another reminder that she'll never be like him. Part of it is that she wants to do what she can to build a world where little girls don't have to be scared of their fathers, a world better than the one she grew up around. But, beneath it all, probably her biggest driving factor is her desperate desire for approval, for someone to tell her she's doing good, that she's done the right thing, that she's good enough. She'll do anything to prove herself to someone who matters to her, and the more she's rejected, the harder she seems to try. It's probably not the healthiest way to approach things, but it's Steph - she really believes that if she keeps trying, this time things will work out, this time it'll be okay, this time she'll get it right. She lives in hope.
Abilities:
Steph's an ordinary teenage girl, but she's been fighting crime for a couple years, and she was trained by Batman. She's skilled in gymnastics, martial arts and parkour, as well as thrown projectiles. (Okay... batarangs. She's good at batarangs.) Has some training in detective work and forensics, first aid, electronics and computer hacking.
Augment Skillset: Tactical Support